circus_harlequin (archer)
bow_a_velocity | 50.00000000 | Angular velocity degrees/seconds |
bow_min_angle | -40.00000000 | Bow maximum up angle in degrees |
bow_max_angle | 30.00000000 | Bow maximum down angle in degrees |
max_arrows | 30.00000000 | Maximum weapon bullets-arrows count |
attack | 4.00000000 | Base damage |
reward_mod | 2.00000000 | Multiplier applied on gold and scores reward. So, killing by arrows you earn more |
aim_offset_angle | 8.00000000 | Aim sprite rotation offset from the real shoot angle in degrees, initially specified for the left archer |
aim_origin_x | 16.00000000 | Aim sprite origin-x in pixels. Initially specified for the left archer |
aim_origin_y | 20.00000000 | Aim sprite origin-y in pixels |
poison_radius | 0.00000000 | If greater than "0" - arrows will poison all units in radius (pixels) |
resurrect_as_ally | 0.00000000 | Not resurrects unit killed by an arrow as ally. Only if there is ally undead unit of specified type |
stun_radius | 50.00000000 | Radius of the stun effect in pixels |
attack_radius | 0.00000000 | Default archer radius to attack enemies |
attack_ally_radius | 0.00000000 | Default archer radius to attack ally. "0" - no friendly fire |
freeze_chance | 0.00000000 | Default chance to freeze target in percents |
arrow_fx | 0.00000000 | Function to use as a flying arrow effect on the client |
arrow_contact_fx | 0.00000000 | Effect to use when arrow hits the warrior |
critical_chance | 0.00000000 | Critical hit chance in percents |