human_merlin (mage)
defence | 1.00000000 | Initial defence |
health | 5.00000000 | Initial health |
price | 1000.00000000 | Price to buy the unit in the upgrades window |
reward | 15.00000000 | Gold and score reward when you eliminate enemy warrior |
velocity | 50.00000000 | Movement velocity toward opposite tower |
attack | 2.00000000 | Initial damage |
tower_damage | 20.00000000 | Damage tower when he enters |
a_ability_tc | 10000.00000000 | Attacking ability time cast (ms) |
d_ability_tc | 10000.00000000 | Defence ability time cast (ms) |
projectile_speed | 600.00000000 | Projectile-bullet speed in pixels/sec |
fire_rate | 4000.00000000 | Minimum delay between shots in milliseconds |
angle_variance | 0.00000000 | Projectiles angle variance in degrees |
projectile_offset_x | 20.00000000 | Projectile horizontal offset from the center of the mage sprite |
projectile_offset_y | 0.00000000 | Projectile vertical offset from the center of the mage sprite |
projectile_gravity | 600.00000000 | Gravity applied to the mage's projectile |
projectile_angle | -50.00000000 | Angle in degrees at which mage will fire projectile |
explosion_z | 80.00000000 | Z-index of the fireball explosion |
explosion_radius | 120.00000000 | Radius of the mage fireball explosion in pixels |
explosion_damage | 2.00000000 | Fireball explosion damage. Ignores defence |
fire_animation_time | 1000.00000000 | Full length of fire animation in milliseconds with pause at the end if needed. Must be greater than "fire_after" |
fire_after | 700.00000000 | Mage will fire projectile after this time in milliseconds, even if animation doesn't ended |
attack_duration | 500.00000000 | Melee attack duration in milliseconds |
teleport_rollback | 20000.00000000 | Minimum time between teleports in milliseconds |
teleport_health | 3.00000000 | Teleport only if heath lesser or equal to this value |
teleport_in_anim_time | 450.00000000 | Teleport "in" animation duration in milliseconds |
teleport_out_anim_time | 700.00000000 | Teleport "out" animation duration in milliseconds |
teleport_distance | 350.00000000 | Teleport distance in pixels |
rush_distance | 50.00000000 | Distance in pixels to enemy tower, when mage tries to get to it without teleport |