• Snowman
  • Fairy-tale characters have suddenly turned out in the world behind the looking-glass, where all of kind and wonderful things look in completely opposite way. This revived Snowman will show, how to play snowballs. It will not be easy to avoid his hits.
  • Army:Snowman
  • Attack:3
  • Attack radius:35
  • Critical chance:0
  • Freeze chance:0
snowman_archer (archer)
bow_a_velocity50.00000000Angular velocity degrees/seconds
bow_min_angle-40.00000000Bow maximum up angle in degrees
bow_max_angle30.00000000Bow maximum down angle in degrees
max_arrows30.00000000Maximum weapon bullets-arrows count
attack3.00000000Base damage
reward_mod2.00000000Multiplier applied on gold and scores reward. So, killing by arrows you earn more
aim_offset_angle8.00000000Aim sprite rotation offset from the real shoot angle in degrees, initially specified for the left archer
aim_origin_x16.00000000Aim sprite origin-x in pixels. Initially specified for the left archer
aim_origin_y20.00000000Aim sprite origin-y in pixels
poison_radius0.00000000If greater than "0" - arrows will poison all units in radius (pixels)
resurrect_as_ally0.00000000Not resurrects unit killed by an arrow as ally. Only if there is ally undead unit of specified type
stun_radius0.00000000Default archer stun radius in pixels
attack_radius35.00000000Attack enemies radius in pixels
attack_ally_radius35.00000000Archer radius to attack ally. "0" - no friendly fire
freeze_chance0.00000000Default chance to freeze target in percents
arrow_fx0.00000000Function to use as a flying snowball on the client
arrow_contact_fx0.00000000Effect to use when arrow hits the warrior
critical_chance0.00000000Critical hit chance in percents
gravity300.00000000Gravity acceleration in pixels/sec^2
speed600.00000000Arrow speed in pixels per second
fire_rate2200.00000000Base delay between shots